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Tools increase the speed and quality with which your colonists do things:

  • Hammers increase a colonist's ability to craft things in workshops.
  • Shovels increase a colonist's ability to work in farms and groves.
  • Pickaxes increase a colonist's ability to mine and harvest things.
  • Swords increase the damage a colonist does when hitting an enemy.

The total skill level for a colonist and a task is the sum of:

  • The colonist's base skill (which increases by experience).
  • The colonist's mood (affected by food, drink, social, sleep and house).
  • The colonist's tool.

Currently the skill level only affects the speed with which a colonist performs a task. The formula for this is:

  • Effective task duration = Base Duration / (1 + 0.3 * skill level)

For example, the base time for mining is 15. If a colonist has a total skill of 5, it takes him/her 15/2.5 = 6 seconds to mine a rock.

CraftingEdit

Stone tools are first made in the Basic Workplace Basic Workplace

Tools do not stack in Stockpiles, including the upgraded versions. Colonists will pick up the most appropriate tool for their job (within the zone they're assigned to).

Iron tools are made in the Metal Workshop Metal Workshop.

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